3D Gallery with Great Artwork Imagine Logo with Three Colors Beach Cabin 3D Android Tablet with Different Screens Studio Apartment Red Figured Greek Vase on Blue Background Silver and Gold Flashlight Lake on Fire

3D Islands

Swipe for Islands in the Ocean

The island ocean scene was prepared for the Kindle book 3D Scenes: Learn WebGL Book 3.

Swipe Left, Right, Up & Down

Efficient Development

I implemented efficient 3D software with JavaScript, HTML5, CSS3, WebGL and GLSL. This scene downloads and runs quickly. The entire app renders with just eight vertices and each room displays with just one texture map.

Learn to Code

Learn to implement similar scenes with 3D Scenes: Learn WebGL Book 3.

3D Scenes: Learn WebGL Book 3

3D Scenes: Learn WebGL Book 3 explains how to display background environments with a very simple cube technique. Learn how to render scenes with the most basic shaders and one texture map. This method avoids skyboxes, switching programs, changing textures, and even leaves room in the environment's texture map for other mesh elements. You'll also learn to prepare graphics to work with the code, for efficient 3D backdrops.

Simple Scenes

The simple scenes, described in this book, use a unique, fast method to display 3D environments with WebGL. Learn how to prepare, load, initialize, and display backgrounds which apply a texture from an image file, to the inside of a cube. View the environment from the center of the cube. The streamlined technique allows code to run well on WebGL enabled mobile devices and Web browsers including Android, iPhone and PCs.

The first scene displays a grid with labeled walls, for help during development. Scenes also include a 3D art gallery, a modified photograph of the Storforsen rapids, and a cheerful 3D rendered island scene surrounded by ocean.

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3D Architecture & Backgrounds for the New Era

Three dimensional interactive online environments prepared for beauty, functionality and speedy downloads. It takes very little time for clients to view your scenes.

Consider just about any number of online backgrounds, scenes, products, architecture, room interiors or scientific simulation with unique techniques which efficiently combine graphics and code.

3ds Max

Every element in this online 3D model was modeled, mapped or modified with 3ds Max. Small adjustments were applied with Photoshop.

WebGL Features

Efficient, optimized virtual architecture rapidly initializes and displays. WebGL allows fast 3D rendering online with the Graphic Processing Unit (GPU).

Efficient Development

I implemented efficient 3D software with JavaScript, HTML5, CSS3, WebGL and GLSL. This scene downloads and runs quickly. The entire app renders with just eight vertices and each room displays with just one texture map.

Optimized 3D Models

This scene's composed of just eight vertices and one image file.

The 3D model and texture map's prepared with 3ds Max' cubic view feature and modified with Photoshop. JavaScript with WebGL selects graphics, sprites and components, with simple image channels rather than complicated mathematics.


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