Project screenshots for the Kindle e-book, 3D Programming for Beginners: Learn WebGL Book 1.
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3D Programming for Beginners
The e-book,
3D Programming for Beginners,
describes the steps to
display a few simple projects with WebGL.
However WebGL's not simple and this book doesn't rely on
external WebGL libraries, such as Three.js or Unity.
3D Programming for Beginners covers details required
to prepare WebGL presentations from scratch.
If you want to begin learning pure WebGL,
then this book's for you.
3D Programming for Beginners covers the following features.
Overall conceptual view of WebGL.
Combine vertices to display a WebGL square.
Load and texture map a square.
Basic shader instructions, line by line.
Interactively rotate and move a simple WebGL square.
Repeat textures on a model without repeating vertices.
Works with WebGL enabled browsers on mobile devices including iPhone and Android.
E-book on Amazon Kindle
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